GMP with small numbers

Degski degski at gmail.com
Sun Jun 18 13:48:10 CEST 2006


On 6/18/06, Paulo J. Matos <pocmatos at gmail.com> wrote:
> On 18/06/06, Degski <degski at gmail.com> wrote:
> > It seems to me your approach doesn't cut wood. An mpz number basically
> > is a struct with a pointer to an array of limbs (i.e. digits in a base
> > 2^32 or 2^64) and a pointer to a lenght variable indicating the lenght
> > for the forementioned array (and the sign of the number, negative
> > length, indicates a negative number). so in case of numbers smaller
> > than 2^32, a one limb number, there is no difference between an mpz
> > operation and a "normal" operation apart for checking the length of
> > course!
> >
>
> OK, thanks a lot for the information on this.
>
It's all in the manual!
>
> > Your approach involves overloading (therfor everytime an operation
> > gets called, there is a lookup of the appropriate function,
> > overloading doesn't come for free, there's no such thing as a free
> > lunch) and then you want to do an overflow check. That's two checks!!!
> > Your perceived speed gain is by now long gone!
> >
>
Handling it (the overflow) with exceptions might be more efficient,
and you don't NEED to overload.
>
> Yes, It seems you're right. Well, less work for me... just need to
> learn GMP, then! :-)
>
> By the way, since I'm programming in C++ I'm considering to use GMP
> C++ interface. Is there any kind of efficiency issue by using the
> interface instead of the C functions directly, i.e., is it known to be
> slower?
>
Well, since the C++ inteface is a wrapper around the C source, it's
hard to imagine it would get any faster, and it's equally hard to
imagine that you're not losing any speed in any part of the code, but
I'm just guessing here.

another clue of course is that GMP is written 99.9% in C. I don't know
that much about C++, so I wouldn't like to comment on all the
additional contructs available in C++. But f.e. overloading, which
although very satisfying from a development point of view (in C you
would write several different functions to cater for the different
interfaces), could (not saying allways) lead to unnecessary function
overhead, in other cases it probably makes no difference whatsoever,
since in C you'll also need to decide upon (i.e. insert code), which
funtion to use.
>
> > Just a general remark. Did you have a decent look at GMP, if you did,
> > you would see the level of sophistication and the consideration of
> > every possible speed improvement (implemented or to be implemented).
> > I'm quite sure the issue you raise has already been extensively
> > considered (in version 0.1 beta), decided upon and burried.
> >
>
> Nope, surely didn't. I might imagine there's a lot of work and effort
> in it but I just didn't check it! :-)
>
> > Of course, if you really have a large block of (one limb) operations
> > to be performed, you could improve upon GMP, particularly using
> > SSE/SSE2/SSE3 instructions and proper latency scheduling, but I think
> > you should then try to seperate this (branch to) early on (I mean not
> > by overloading) in order to avoid branch mispredictions (with a
> > resulting high cach miss rate).
> >
> > But instead of inventing the wheel yourself, why not use a linear
> > algebre package for those operations, BLAS/LAPACK and for AMD
> > Athlon64: ACML (a partial implementation of BLAS/LAPACK) or ATLAS
> > (self-optimizing implementation of BLAS/LAPACK). All the above is
> > available without payment, and easy to find using Google.
> >
>
> Thanks, I'll look into this. Thanks for your extensive reply and
> references. I'll look into them.
>
>
> Cheers,
> --
> Paulo Jorge Matos - pocm at sat inesc-id pt
> Web: http://sat.inesc-id.pt/~pocm
> Computer and Software Engineering
> INESC-ID - SAT Group
>


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